High Concept: Relentless Bounty Hunter
Trouble: Dismissed from the Griffin Guard for murder I didn’t commit
Never trust the system
Take Matters into Your Own Hands
Built for Trouble
Take ‘Em to the Ground! – Gain a +2 when Forcefully using Athletics to Overcome Obstacles or Create an Advantage related to grappling or wrestling
That’s Bullshit! – Gain +2 when using Forcefully Social to Defend against attempts to deceive you.
Knock ‘Em out! – Once per scene, when you force an opponent to take a consequence, you can spend a Fate Point to increase the consequence’s severity. If your opponent was already going to take a severe consequence, he must either take a severe consequence and a second consequence, or be taken out.
FATE CORE METHOD